Monday, May 19, 2014

McCloud Designs and Concepts

McCloud Layout
(you can magnify the image by zooming)

McCloud is an interactive series in which the audience can influence the choices of the main protagonist, ultimately changing the overall outcome of the story. Audiences can vote on the choice by tweeting "IamMcCloud" tagged onto the end of what choice they'd like McCloud to take.

Core Characters

Dilann McCloud

The thirty-year-old captain of the Albatross, and main protagonist of the story that is “McCloud”. Dilann’s initial character is can be looked at from two different view points. He was part of the Galactic Alliance of the New Republic before he resigned due to the fact he believed the GANR was becoming corrupted. He enjoys roaming the galaxy on various missions with his crew, and never wants to be nailed down to one particular job or location. He’s tactful, strategic, resourceful, and oddly sentimental, in that he refuses to get rid of his ship “The Albatross”, because of sentimental ties to his father. He usually believes in justice, but stumbles in the gray areas of morality.

Dr. Marsene Zoy

Zoy is the only non-human member of captain McCloud’s crew. His species has the life-span of over two-thousand years, so he’s witnessed ancient wars, and the introduction of humanity to the Galactic Senate. Zoy is a brilliant scientist and a cunning inventor. He designs prototype weapons for the crew, as well as maintains everyone’s health during missions. Zoy is the most logical and practical thinker on board the Albatross, this hand-in-hand with his being over eight hundred years old, causes him to look at mortality much differently from the way it looks to humans.

Kiki Choi

A short, peppy seventeen year old mechanic and newest addition to McCloud’s crew. The hangar and shuttle-deck is her home, in which she can almost always be found welding away at the bottom of a ship or speeder. She is an orphan, or a runaway, or both, her story seems to be ever changing whenever someone asks her about her past. When it comes to repair, no one is better at it. She built her first engine at the age of five, and her skills have evolved exponentially since then.

Jareth Gruman

Jareth, the pilot of The Albatross, is easily considered a professional at his job. He complains a great deal about how out of date and crummy the ship is, but if he’s completely honest with himself, he might have an even stronger sentimental tie to The Albatross that McCloud. Jareth and Dilann have been partners ever since Dilann resigned from the GANR. He is loyal to the core, and would never betray the trust of his crew.

McCloud Character Design

Tuesday, May 13, 2014

Mocumentelevision Blogpost Assignment


With what you know about this genre, (from the links above, or from watching mockumentaries in general) tell us your personal take on how you feel about it. What the benefits for filming something in this style are, and how does the genre apply to the digital age?

Thursday, May 8, 2014

Guerrilla Filmmaking

I find this style of filmmaking to be very interesting, however, I don't know if I like it, or dislike it. In the article about Escape from Tomorrow, I learned the processes and strategies that the filmmakers used during and after the film had been made. I think that the film in and of itself is incredible and the fact that they were able to pull it off is amazing, but I don't think that I personally could partake in this style of filmmaking, due to the illegal nature of it.

Monsters, the other Guerrilla film we watched in class used similar techniques to Escape from Tomorrow, in that they only required a small crew, digital camcorders, and featured real-life people in the background, unaware that they're being filmed. I think that this film really benefitted from not being a big and obvious production. The story is about creatures from outer space terrorizing part of Mexico and Texas, but, due to the fact that none of the "extras" knew what was going on, everyone went about their days, as if in the story, they were used to the danger of the alien monsters.

I really enjoyed this film, it had a very gritty and dark feel, but still maintained its balance and control of reality. I felt like the film's tone stayed consistent, and the performances usually felt very natural, in that the dialogue was written as if they were real-life people in  real-life circumstances. The use of digital animation really helped create the world, and I feel like it pulled me in and held me there until the end. In saying that, the only thing I didn't appreciate about this film was the very end. I felt like the relationship between the two characters didn't develop enough to the point where the ending was deserved.

All in all, Guerrilla Filmmaking can be a very good style to use for independent filmmakers, in that it doesn't require a large crew or high production cost. It provides a natural, and interesting tone for the story, and it is a growing genre.

Monday, April 28, 2014


The "Mumblehore" genre, being a combination of Mumblecore and Horror, provides a sense of realism that's much more believable than most other horror-fusion genres. The use of camera movement in films that fall under the "Mumblehore" genre (such as The Blair Witch Project and VHS), is jumbled and jarring, with a homemade feeling, but contains a sense of creepiness. This fusion genre is capable of taking the fear-factor to the extreme, by blurring the lines between fact and fiction, in that it makes the audience feel like they're part of the actual horror, and that these events actually happened. Paranormal Activity is a "Mumblehore" film that particularly stands out (in my personal opinion), mainly because of the premise and set up of the story. In Paranormal Activity, the story is set up as if we are watching the found footage of a couple who was being haunted by a demon. The fact that the actors themselves used the camera to film the happenings, rather than having a camera follow them both around, gives off the idea that these actions and this haunting actually took place. "Mumblehore", if done properly, is perhaps the most frightening of all horror-genres.

Wednesday, April 16, 2014


The sub-genre that is "Mockumentary", is a style in which staged events are documented in order to satirize that particular circumstance. Examples of such Mockumentaries include "The Office", "Modern Family", "Parks and Recreation", "Reno 911!", and many others. This genre typically takes what are seemingly normal situations or scenarios, and then, through performances, is amped up to something very far from ordinary. The film style itself is identical to that of a documentary, the only large difference is that, what is being filmed is not a natural happening.  Mockumentary is a relatively new genre, and is increasing in its popularity. The subjects of most Mockumentaries are common to today's culture, and often feature something that most people have to go through in their day-to-day lives, "Modern Family" tells the tales of a "normal family", "The Office" tells the stories of "every day white collar workers". However, they all satirize the events to an extreme, making the stories hilarious.

Wednesday, April 9, 2014



Paul Detling

Mumblecore is a relatively new genre we’ve been studying in our genres class. The film style typically has a feeling of homemade-ness, and also features a cast of non-actors, often improvising the vast majority of the dialogue. The term “Mumblecore” comes from the quality of sound in the films. Often in most mumblecore films, the audio is rather poor due to the cheapness of the equipment, making some of the dialogue hard to understand and “mumbly”. 
The two films we watched as examples of mumblecore were “Tiny Furniture” and “The Puffy Chair”. It was really interesting to compare and contrast these two films, because they both had a great deal in common, but were also incredibly and vastly different. They both followed the general rules of a mumblecore storyline, in that they were about middle-class, white 20-somethings in a mid-life crisis. However, these two films differ aesthetically to an extreme. The Puffy Chair’s camera work is very shaky and gives the feeling that you are there witnessing the events as they occur. It felt as if it was a documentary in which they never address the camera in any way shape or form. Tiny Furniture on the other hand, had a very clear aesthetic quality and feel to the camera movement. Most of the shots were very stationary, balanced and symmetrical. Both gave off a homemade feeling, but The Puffy Chair definitely seemed a lot lower in production value (this does not mean that it was worse than Tiny Furniture, but that’s beside the point).

I am very intrigued by mumblecore and have enjoyed both films we watched in class, as well as the one I watched out of class (Cyrus), simply because of my sheer interest in the style and aesthetics of this genre. I think that this genre is definitely an acquired taste, and not for everyone. It’s something that you have to get used to while you’re watching it, but they’re fun to watch. I find it to be a very simple and in many ways, minimalistic style of film making, and I personally enjoy the feel to it.

Thursday, March 6, 2014

Parody Logos

In Genre's class, we were assigned to do a project that demonstrates a type of Mash-up form of art. This could've been done in many, many different ways, such as remixing a song, photoshopping a collage of existing works together, making a film using clips from various other movies, etc. I chose to take existing logos from popular brands and companies, and put my own spin on them.